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Thursday, December 23, 2010

The iPhone Game is done!


Awww, finally I can show you a gameplay vid from my latest project! Our team made a real effort in getting this thing of the ground in time. It's available in the appstore for free, so check it out if you get the chance.
Cheers
Happy C

Saturday, December 11, 2010

Done rigging the main character!

Phew, I'm finally done rigging my main character for the short. Took me a while due to some technical hickups, but now it's all working, even the fingers work splendid.
I should call him Clint Eastwood or something like that, what do you think?! As you can see I made some retouches on the model, too, it looks a lot more natural than in the earlier version below (if you could call this guy natural looking).



It was kind of a weird evening, modelling & rigging characters for my horrible heartbreaking horrorstory. But then it's horrorstory with sort of a positive message. And I was listening to old reggae and ska all night long. Jeez, I feel even weirder now that I think of it.
Well anyway, I'm tired (guess you noticed...).
Tomorrow I'll be animating him, that's going to be fun! Run Clint Eastwood, Run!
C

Monday, December 6, 2010

I've got a candy store for a brain!

When it comes to having ideas and then making them happen I'm very much like a kid in a candy store: Going crazy and running from a shelf to another without touching anything, because as soon as I see something that looks appealing and approach it, something much tastier catches my eyes and I turn towards that new shiny piece of candy.

I always felt kind of depressed about my unability to bring all my brainchilds to life and being lazy when it comes to making things happen. But I think my time at Animation Mentor was kind of an eye opener in this aspect.
It's the getting it done part where I'm struggling, and Animation Mentor is really all about getting a huge pile of work done in a short amount of time, week after week. Learning under those circumstances is probably the most valuable thing I'm getting out of my studies apart from the exquisite animation training.
Once you're wrapped up in work, executing one of your ideas, you don't bother about all the other things you might come up with in the future. You just care about getting it done properly and then move on to new things.
So it's all about deciding, executing and moving on.
And as soon as I'm done with one thing I've got a bag full of candy to choose from. Pure luxury, ain't it?

Talking about getting things done: Here's a new still from my 'make it grand' short. have to get it done before I get back to my studies at AnimationMentor in January, or I'll never get it done. Tight schedule, but I guess it'll work out somehow.



Thursday, December 2, 2010

Piano

I stumbled over this short on M dot Strange's Blog and was blown away, check it out:


Piano. from Paul Rayment on Vimeo.

New stuff coming soon

We are just about to complete our first iPhone game at Feinheit. Well actually we already submitted it for the reviewing process, but we're working on a first update, which will contain much more eyecandy and extras and stuff. Which for me feels like the "real" version. We were on a very tight schedule, so to make sure we could make the release in time we made a version on which we focused on getting the basic game to be fun to play and create a solid product that's cleared of bugs and other evil stuff. Now it comes to make it a shiny bling thing, and I'm confident it will add a lot to an already very cool little game.
I'll post a video as soon as it's ready. Hopefully we're talking about in two weeks or so, I can't wait to show it! stay tuned!
C