Hey everybody, how's it going?
I'm in the middle of my break week (I spend most of it saving Hyrule from Ganondorf) and I was planning not to make one single animation-related scratch and enjoy my time off.
Nice try! Of course yesterday I started with another Bishop 2.0 mod for a shot I want to finish in class 6. There's so much polishing to do with the rest of my shots, I don't even know if I'll have the time to approach another one. But just in case, I wanted to get a little ahead of myself.
I just started working on the animation today, so I'm only halfway through with the first pass. I took a more open approach workflow-wise: rather few poses in steppend, went into splines very early and am now working on the details and fix the final timing. Check it out:
Funny, eh? Your feedback and comments are most welcome, as I'll be working on it for another day, before Class 6 starts.
I really feel like I should put another, more subtle shot in my reel. I think this is actually one of my strong suits, conveying the emotions and feelings of my characters. But my mentors always pushed me to make something more dynamic compared to a rather quiet, subtle shot.
And they were right, of course! The Vader shot is relatively uncomplicated from a technical point of view. There's not a lot going on, whereas my two person dialogue is really challenging with a lot of physical stuff going on, and I'm happy that I'll be able to complete it under the supervision of a capable animator;) The learning effect is so much bigger than if I had just two guys sitting on a table and casually talking to each other!
So let's see if I can make this one happen while working on my reel in the following three months. If not, I'll just complete it afterwards.
Take care
C
funny enough, coming from Video Games, I always find that kind of shot harder to pull out than body mechanics oriented ;-) I will make one though!
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